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Parable of the Polygons

Parable of the Polygons - a playable post on the shape of

This is a story of how harmless choices can make a harmful world. These little cuties are 50% Triangles, 50% Squares, and 100% slightly shapist. But only slightly! In fact, every polygon prefers being in a diverse crowd: You can only move them if they're unhappy with their immediate neighborhood Parable of the Polygons is a 2014 explorable explanation created by Vi Hart and Nicky Case. The article focuses on a society of blue squares and yellow triangles which have slight personal biases against diversity, which leads to social segregation. It is based on game theorist Thomas Schelling 's papers about residential segregation Parable of the Polygons This game, created by Vi Hart and Nicky Case, is a simulation that shows how small individual bias can lead to large collective bias Parable of the Polygons is a playable post on how harmless choices can make a harmful world. Half-videogame, half-blog-post, it's formatted like an article, but contains dozens of games that let you learn by doing. Using simple geometric shapes, the game shows how small individual biases can become large institutional biases, and is based off the work of Nobel Prize winning game theorist, Thomas Schelling Parable of the Polygons is an interesting analysis of diversity in society, beautifully presented through a series of puzzles, simulations, and many, many colorful squares and triangles. This project, created by Vi Hart and Nicky Case, is short, but very insightful and entertaining. Make sure to check it out by clicking the image below

Parable of the Polygons ist eine 2014 erforschbare Erklärung, die von Vi Hart und Nicky Case erstellt wurde . Der Artikel konzentriert sich auf eine Gesellschaft aus blauen Quadraten und gelben Dreiecken, die leichte persönliche Vorurteile gegen Vielfalt haben, was zu sozialer Segregation führt. Es basiert auf den Arbeiten des Spieltheoretikers Thomas Schelling über die Trennung von. The following is the very first draft of Parable of the Polygons, originally posted to a semi-secret Github Gist. I sketched it up shortly after meeting Vi Hart at the Explorable Explanations workshop. Compared to the final thing, a lot was removed: most notably, the shapist cartoons, and background information on Thomas Schelling. Then there was all the stuff we added: interstitial interactives, and clearly setting up the rules of the game in the introduction Show us how you're using and remixing Parable of the Polygons! Tweet us at @vihartvihart and @ncasenmare The true Parable of the Polygons and ties to real world social phenomenon come once students have no control over the Polygons at all! On their activity page, Vi Hart and Nicky Case have an option for Polygons to move on their own. In these simulations, unhappy Polygons will randomly move around the neighborhood Parable of the Polygons is a 2014 explorable explanation created by Vi Hart and Nicky Case. The article focuses on a society of blue squares and yellow triangles which have slight personal biases against diversity, which leads to social segregation. It is based on game theorist Thomas Schelling's papers about residential segregation. The article was well-received, especially its visual and.

Parable of the Polygons - Wikipedi

Right. If you make them super-racist, you get a chaotic state because the polygons move around constantly. I don't see it as a problem with the model. I think that it makes sense, because people who are extremely racist are (in addition to being morally in the wrong) impractical and chronically pissed off. However, you can get a very-segregated state by gradually turning up the racism (from 33% to 50%, then to 60%, then 70%). If you do it too fast (i.e. change the racist temperature too. Parable of the Polygons is an interactive blog post by Vi Hart and Nicky Case about bias and self-segregation that effectively shows how even a slight bias can cause strong self-segregation.. To start, polygons are unhappy if only 1/3 of the polygons around them are like them, and they'll want to be moved to be around others of their kind

Parable of the Polygons National Math Festiva

  1. It's called Parable of the Polygons, and was built by Vi Hart and Nicky Case. It's what that they call a playable blog post, part story and part game, set in an imaginary world of squares and..
  2. In fact, every polygon actually prefers being in a diverse crowd: The Squares on the left are fine with where they are, but look how much happier they are when they have some Triangle neighbors! Here's how our little Parable of the Polygons works: you can only move them if they're unhappy with their immediate neighborhood. Once they're OK where they are, you can't move them unless they're.
  3. The parable in Parable of the Polygons is one of diversity and segregation within a society. The game explores how individual bias can collectively build a segregated society or an integrated society depending on the bias of those individuals and who those individuals are. In the game you move triangles and squares to make them content or happy, rather than unhappy. Their mood is.

Parable of the Polygons. Share. Websites similar to or like Parable of the Polygons. 2014 explorable explanation created by Vi Hart and Nicky Case. Wikipedia. Vi Hart. Self-described recreational mathemusician who is well known for creating mathematical videos on YouTube. Hart founded the virtual reality research group eleVR and has co-authored several research papers on computational. Did you know... that Parable of the Polygons (pictured), an interactive blog post based on game theory, shows that even a slight demand for diversity can reverse residential segregation? A record of the entry may be seen at Wikipedia:Recent additions/2018/April The Parable of the Polygons (2014) strives to make players address micro-biases in order to break down collective biases in society. By taking the player through the experience of how small biases lead to complete segregation, it argues that if small biases created the mess we're in, small anti-biases might fix it (Vi Hart & Nicky Case 2014). The game aims to motivate players to act on a macro level and tackle the out-of-game issues tha

Parable of the Polygons is a 2014 explorable explanation created by Vi Hart and game developer Nicky Case. The article focuses on a society of blue squares and yellow triangles which have slight personal biases against diversity, which leads to social segregation. It is based on game theorist Thomas Schelling's papers about residential segregation. The article was well-received, especially its. Parable of the Polygons reads less as one cohesive game, and more as a series of simulations connected by text, or a playable post (Hart). The game is a reworking of American economist Tom Schelling's model of segregation, aiming to make it more dynamic and digestible to the average user. The model looks at how collective bias induces self-segregation, as even when individuals (or. Parable of the Polygons Laura Bliss is a writer and editor for CityLab in San Francisco, focused on transportation and technology. She also writes MapLab, a biweekly newsletter about maps Designed by Vi Hart and Nicky Case this simple game represents the major effects of what seemingly harmless segregation can form. Each shape has a simple r..

Parable of the Polygons. Parable of the Polygons is an interesting analysis of diversity in society, beautifully presented through a series of puzzles, simulations, and many, many colorful squares and triangles. This project, created by Vi Hart and Nicky Case, is short, but very insightful and entertaining Is mathematics relevant to social sciences? Yes, very much so. This is made abundantly clear by the magnificent Parable of the Polygons. This interactive explanation uses cute geometric shapes to illustrate how a small individual bias can lead to an extreme bias in the society as a whole. It requires absolutely no mathematical skill or knowledge, so you hav Parable of the Polygons: segregation and slight racism. Cory Doctorow 11:00 am Mon Dec 8, 2014 . Vi Hart and Nicky Case created a brilliant playable post that challenges you to arrange two. Parable of the Polygons. A playable post on how harmless choices can make a harmful world. I simply adore these kinds of game theory simulations. They reveal so much about how societies function and dysfunction. It reminds me of a simulation I studied in college that modeled societal patterns of trust and abuse. Those simulations demonstrated how just a few people exploiting their neighbors. A new version of this scenario was uploaded on 2015-06-04 23:42:13 UTC Changed UR

Parable of the Polygons - Games For Chang

Parable of the Polygons Miss Cellania • Tuesday, December 9, 2014 at 8:00 AM Vi Hart partnered with game designer Nicky Case to create Parable of the Polygons , a game that illustrates how human nature (and math) makes diversification difficult, whether it's a neighborhood, school, work place, or even a circle of friends Pilda poligoanelor - Parable of the Polygons. De la Wikipedia, enciclopedia liberă . Pilda poligoanelor ; Cele două personaje, un triunghi și un pătrat . Tipul de site . Postare pe blog : Creat de : Vi Hart și Nicky Case : URL : ncase .me / polygons / Licență de conținut . Domeniu public : Parabola poligoanelor este o explicație explorabilă din 2014 creată de Vi Hart și Nicky Case. Parable of the polygons offre au joueur un guidage très fort. En effet, si le joueur ne parvient pas à formuler les conclusions partielles et générales par lui-même, elles seront données par le jeu directement. On peut ainsi interpréter ce jeu comme ancré dans une approche transmissive : en effet, les phases explicatives peuvent être perçues comme venant d'un enseignant porteur de. Parables of the Polygons turns Thomas Schelling's 1971 mathematical model of neighborhood segregation — demonstrating how small preferences among individuals for neighbors to be like them can transform into big social divides. We never thought our project could get more timely than when we started, Hart tells CityLab. Yet it just keeps getting more relevant

Parable of the Polygons - Puzzle Prim

Parable of the Polygons is a playable version of Thomas Schelling's model of neighborhood segregation, the 1971 mathematical demonstration of how small preferences among individuals for their.. Parable of the Polygons is a game that highlights the issues of segregation and the dangers of complacency. The game is a more linear, passive experience than what might be traditionally thought of as a game, but it nevertheless contains interactive elements that engaged us. First, the game presents a tutorial that uses a drag-and-dro

Gleichnis von den Polygonen - Parable of the Polygons

At Parable of The Polygons ( via Miles McBain), an interesting interactive website, you can experiment with the levels of individual bias that lead the eponymous Polygons to switch locations, and see the impact on the overall Polygon society. It's quite enlightening. That's all from us at the blog for this week The political game Parable of the Polygons by Nicky Case is a flash game that demonstrates how a small individual bias can result in a large collective bias. In the game, a large grid is populated with 2 different shapes, triangles and squares. Both the circles and squares will become 'unhappy' if not enough of the adjacent shapes are similar to them and move to a different square In Parable of the Polygons (Browser) geht es um das friedliche Miteinander von gelben Dreiecken und blauen Quadraten. Je nachdem wie man die Polygone platziert und den Toleranzwert einstellt. Parable of the Polygons. A playable post on how harmless choices can make a harmful world. Saved by Joseph Quattrocchi. 1. Choices Shapes Math Movie Posters Mathematics Film Poster Math Resources Early Math Film Posters. More information... People also love these ideas. Çokgenlerin benzetmesi - Parable of the Polygons. Vikipedi, özgür ansiklopedi . Çokgenlerin Benzeri ; İki karakter, bir üçgen ve bir kare . Site türü . Blog yazısı : Tarafından yaratıldı : Vi Hart ve Nicky Çantası : URL : ncase .me / polygons / İçerik lisansı . Kamu malı : Polygons benzetmesi, Vi Hart ve Nicky Case tarafından oluşturulan 2014 yılında keşfedilebilir bir.

Przypowieść o wielokątach - Parable of the Polygons. Z Wikipedii, wolnej encyklopedii . Przypowieść o wielokątach ; Dwa znaki, trójkąt i kwadrat . Rodzaj witryny . Post na blogu : Stworzone przez : Vi Hart i Nicky Case : URL : ncase .me / polygons / Licencja na zawartość . Domena publiczna : Przypowieść o wielokątach to eksploracyjne wyjaśnienie z 2014 roku stworzone przez Vi. GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more Parable of the Polygons is een verkenbare verklaring uit 2014, gemaakt door Vi Hart en Nicky Case .Het artikel concentreert zich op een samenleving van blauwe vierkanten en gele driehoeken die een lichte persoonlijke voorkeur hebben tegen diversiteit, wat leidt tot sociale segregatie Parable of the Polygons. A playable post on how harmless choices can make a harmful world. Feb 24th, 2017. Open in app; Facebook; Tweet; Reddit; Mail; Embed; Permalink ; More you might like. Brain Surgery, the Sequel: The Unveiling . I give an overview of why I needed surgery again and then finally remove the bandaging from my head. 1 note. Open in app; Facebook; Tweet; Pinterest; Reddit; Mail.

As the Parable of the Polygons simulations show in increasing complexity as you scroll down, that makes it harder and harder to desegregate, even as people get less and less explicitly racist or biased. This is a really well-done use of the web to make some important but non-preachy points about human behavior, and you should check it out Parable of the Polygons- A Playable Post On The Shape Of Society, by Vi Hart and Nicky Case. Your task is simple you'll be God, in control of the 'shapist' attitudes of a population of cute squares and triangles. You won't be presiding over a shape-war hell though, because while these polygons do 'notice shape' they aren't bigots. Each polygon wants their neighborhood to be. Példázat a sokszögekről - Parable of the Polygons. A Wikipédiából, a szabad enciklopédiából . Példázat a sokszögekről ; A két karakter, egy háromszög és egy négyzet . A helyszín típusa . Blog bejegyzés : Készítette : Vi Hart és Nicky Case : URL : ncase .me / sokszögek / Tartalmi licenc . Közösségi terület : A sokszögek példázata egy 2014-es felfedezhető.

Lignelse om polygoner - Parable of the Polygons. Fra Wikipedia, den gratis encyklopædi . Lignelse om polygoner ; De to tegn, en trekant og en firkant . Type websted . Bdlæg : Lavet af : Vi Hart og Nicky Case : URL : ncase .me / polygoner / Indholdslicens . Offentligt domæne : Parabel of the Polygons er en forklarende forklaring fra 2014 oprettet af Vi Hart og Nicky Case . Artiklen. Parable of the Polygons provides an engaging experience and simulates the social development of segregation and integration. It would be helpful if the site also provided educational resources to scaffold classroom dialogues about this important topic. Younger learners might need help to set, test, and understand hypotheses in the advanced simulations of the game. Our Takeaway: Parable of the. Parable of the Polygons är en utforskbar förklaring från 2014 skapad av Vi Hart och Nicky Case . Artikeln fokuserar på ett samhälle av blå rutor och gula trianglar som har små personliga fördomar mot mångfald, vilket leder till social segregering. Den är baserad på spelteoretikern Thomas Schellings papper om segregation i bostäder Vertaus monikulmioista - Parable of the Polygons. Wikipediasta, ilmaisesta tietosanakirjasta . Vertaus monikulmioista ; Kaksi merkkiä, kolmio ja neliö . Sivuston tyyppi . Blogipostaus : Luonut : Vi Hart ja Nicky Case : URL : ncase .me / polygonit / Sisältölisenssi . Julkinen verkkotunnus : Vertaus polygoneista on vuonna 2014 selvitettävä selitys, jonka ovat luoneet Vi Hart ja Nicky Case. Parable of the Polygons December 8, 2014 9:13 AM Subscribe. A playable blog post about triangles, squares, bias, and society from Vi Hart and Nicky Case. posted by cthuljew (22 comments total) 54 users marked this as a favorite . Spoiler: A tiny preference for diversity keeps segregation from skyrocketing, even with fairly high preferences not to be a minority in one's neighborhood, but lots.

Parable of the Polygons « Different Games 2015

Aug 1, 2015 - My students adore Vi Hart videos. I think the kids understand maybe 1/2 of what she is saying, but she makes math fun and stimulates their curiosity. Parable of the Polygons is an interactive website that was created by Vi Hart and Nicky Case. Having watched several Vi Hart videos, I expected the site to d This exploration is based on the delightful active essay Parable of the Polygons by Vi Hart and Nicky Case. The essay makes it possible to experience the effect of individiual choices to a society. It was motivated by Thomas Schelling's Dynamic Models of Segregation Parable of the Polygons è una spiegazione esplorabile del 2014 creata da Vi Hart e Nicky Case .L'articolo si concentra su una società di quadrati blu e triangoli gialli che hanno lievi pregiudizi personali contro la diversità, il che porta alla segregazione sociale Aug 2, 2015 - My students adore Vi Hart videos. I think the kids understand maybe 1/2 of what she is saying, but she makes math fun and stimulates their curiosity.Parable of the Polygons is an interactive website that was created by Vi Hart and Nicky Case. Having watched several Vi Hart videos, I expected the site to do one of

Predicting the Past: Digital Art History, Modeling, andparable on Tumblr

Parable of the Polygons er en utforskbar forklaring fra 2014 opprettet av Vi Hart og Nicky Case .Artikkelen fokuserer på et samfunn av blå firkanter og gule trekanter som har små personlige skjevheter mot mangfold, noe som fører til sosial segregering Podobenství o polygonech - Parable of the Polygons. z Wikipedie, otevřené encyklopedie . Podobenství o mnohoúhelnících ; Dva znaky, trojúhelník a čtverec . Typ webu . Blogový příspěvek : Vytvořil : Vi Hart a Nicky Case : URL : ncase .me / polygony / Licence na obsah . Veřejná doména : Podobenství o polygonech je prozkoumatelné vysvětlení z roku 2014 vytvořené Vi Hartem That's an interesting experiment; thank you for sharing it. ^_^   I do think--albeit intuitively--that it perhaps oversimplifies the matter in some cases, especially in its argument for positive action rather than simple removal of biases. Nevertheless, I think that it does provide a rather

First Draft - Parable of the Polygon

The Other Half - Parable of the Polygons. By Anna Haensch and Annie Rorem. Posted May 29, 2015 in Irregulars. Anna Haensch and Annie Rorem are the hosts of a new podcast, The Other Half. This is the second of two posts based on the first episode, about racism and segregation. In the first part of episode one, we use the Racial Dot Map to get a sense of what race looks like in our country. Parable of the Polygons is an interactive simulation meant to model how segregation occurs in society, and how it can be prevented.. Initially, Parable of the Polygons seems to demonstrate the SimCity effect. It's controls and rules are well explained, and bears a resemblance to Conway's Game of Life.However, this is only when you take into account the text explaining the rules of the. Parable of the Polygons é uma explicação explorável de 2014 criada por Vi Hart e Nicky Case .O artigo enfoca uma sociedade de quadrados azuis e triângulos amarelos que têm leves preconceitos pessoais contra a diversidade, o que leva à segregação social A new game called the Parable of the Polygons is an adorable and eloquent primer on issues of segregation. Created by programmers Vi Hart and Nicky Case, the website allows you to play God in a. The Stanley Parable was reviewed using a final Steam download code provided by Galactic Cafe. You can find out additional information about Polygon's ethics policy here . Our review of The Stanley.

29-03-2019 - [ad_1] Critical Thinking Puzzles, Games, and Brain Teasers: Parable of the Polygons [ad_2] Source by. Parable of the Polygons I feel that as the player, I was persuaded and drawn into the game initially through its written explanations, and then through the visualisation of how a small, and seemingly harmless point of view, can actually make a harmful impact on society, and segregate on a larger scale. The simplicity of the game, using basic maths, makes for a calm player experience, while. Parábola de los polígonos - Parable of the Polygons. De Wikipedia, la enciclopedia libre . Parábola de los polígonos ; Los dos personajes, un triángulo y un cuadrado. Tipo de sitio . Entrada en el blog : Creado por : Caso Vi Hart y Nicky : URL : ncase .me / polygons / Licencia de contenido . Dominio publico : Parábola de los polígonos es una explicación explorable de 2014 creada por Vi. Parable of the Polygons. Filed under: Politics,Simulations,Social Networks,Socioeconomic Data — Patrick Durusau @ 7:26 pm . Parable of the Polygons - A Playable Post on the Shape of Society by VI Hart and Nicky Case. From the post:. View Parable of the polygons.docx from SSCI AS105-W17- at Mohawk College. In today's society, diversity plays a huge part that leads to segregation amongst certain individuals and families within

GitHub - ncase/polygons: A playable post on how harmless

Not to be defeated I tried Parable of the Polygons. This consisted of rearranging squares and triangles until they were happy with their neighbours. There were different scenarios in which the polygons desired varying levels of segregation and mixing. It was a simple but effective concept, illustrating racial bias in our society. Whilst the. Parable of the Polygons is a puzzle game all about segregation. This game is slightly different regarding being half game half blog post. The game is formatted like an article and is aimed at teaching you lessons on how harmless decisions can have a global effect, good or bad in the world

Prejudiced Polygons - MathCommunities

Parable of the polygons. Professor: Genevieve . University. Mohawk College. Course. Race and Ethnic Dynamics (SSCIAS105) Uploaded by. Nora M. Academic year. 2020/2021. Helpful? 0 0. Share. Comments. Please sign in or register to post comments. Students also viewed. Final Exam Review Race and Ethnic Dynamics in Canada Discussion post 2 race and ethnics Newcomer Economic Disadvantages research. An interactive simulation about how small changes in preference can have large effects on social system

Parable of the Polygons - HandWik

Hey I am for the first time here. I came across this blog and I find It really useful & it helped me out much. I hope to give something back and aid others like you helped me German translation of Parable of the Polygons. Contribute to ncase/polygons-de development by creating an account on GitHub There is a population of Polygons consisting of Triangles and Squares. They live in a Polygon neighborhood. Polygons like having neighbors who look like them. Therefore, the Squares are happy when they have mostly Square neighbors, and the Triangles are happy living in majority-Triangle neighborhoods. This scenario is an adaptation of the online simulation Parable of the Polygons (Vi Hart and. Parable of the Polygons Parable of the Polygons, by Vi Hart and Nicky Case is an interactive story that explains how segregation in society works. It is a very playful work, with 'shapist' triangles and squares. It also ends with a sandbox to play in. Parable of the Polygons proves that explorable explanations can also be used in social sciences First Draft - Parable of the Polygons. The following is the very first draft of Parable of the Polygons, originally posted to a semi-secret Github Gist. I sketched it up shortly after meeting Vi Hart at the Explorable Explanations workshop. Compared to the final thing, a lot was removed: most notably, the shapist cartoons, and background informatio

Er worden veel te weinig journalistieke games gemaakt

Parable of the Polygons - YouTub

mathemusician' Vi Hart published an article entitled Parable of the Polygons. They described economist Thomas Schelling's model of the dynamics of segregation - in Schelling's model, a segregated society spontaneously emerges, even though individuals in the society all mean well. Case and Hart called it a playable post; the post included living simulations of what the nearby prose was. Parable of the Polygons posted by Jason Kottke Dec 08, 2014 Using only squares, triangles, and the condition that each shape wants to move if less than 1/3 of its neighbors are like it, watch how extreme segregation appears in even the most random mixing of shapes

103 | Explorable Explanations with Nicky Case – Data Stories

Parable of the Polygons - Walkthrough, Tips, Revie

Parable of the Polygons (Vi Hart & Nicky Case) A simulation that shows how small changes in attitude can result in large societal shifts. Probability and statistics has rarely looked so beautiful and engaging. Beauty is the first test: there is no permanent place in the world for ugly mathematics. G. H. Hardy . Join the MathPickle community. Success! First Name. Last Name. Email. Subscribe. from Parable of the Polygons by Vi Hart and Nicky Case. I innocently played each activity trying to make happy polygons until I realized that I, a self-proclaimed non-racist, have had probably zero effect in persuading others to be less biased. Using math, I learned that, unless more of us make an effort to seek out more diverse colleagues and friends, there is little chance things will change

Nicky Case's Resume, I Guess · GitHubVi Hart – DFTBA

A playable post on how harmless choices can make a harmful world.Source: ncase.meParable of the Polygons: understanding segregation with a simulation game #game #dataviz #science on Scoop.it Parable of Polygons. Posted on March 11, 2015 by Samantha from SocialMath. In a time not so long ago, two women vi hart and Nicky Case created a playable post on how harmless choices can make a harmful world. Their post addresses the struggles of housing diversity (or lack thereof). You can play with it and learn from it. This so cool- it's a blog and a game. Two of my favorite things. Parable of the Polygons A playable post on how harmless choices can make a harmful world. A visualization that plays out not only across time, but also through experienc We made Parable of the Polygons to show the mechanics of how small individual bias turns into large collective bias. Talking about systemic prejudice can be scary and confusing

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